When I first started the MOBA Game Template project, my goal was simple: create a solid, beginner-friendly framework that developers could use to build a multiplayer online battle arena game in Unreal Engine—without needing to reinvent the wheel.
Fast forward to now, and this project has grown into something far more powerful than a barebones starter. Over the past few weeks, I’ve added major updates that make it more customizable, more modular, and far easier to scale.
Here are just a few of the big improvements:
Lane & Creep System Overhaul
The lane system now supports segment-based design, allowing dynamic spawn and behavior zones for creeps. This makes it much easier to create varied map strategies or multiple lanes.
Turret AI with Perception Logic
Turrets now use Unreal's AI perception system, and they react based on team ID and visibility. It's a massive improvement over the original static turret behavior.
Blueprint Interface Communication
I’ve modularized character and enemy logic with clean Blueprint Interfaces. This means your player, creeps, and towers communicate via standardized calls—making expansion much more manageable.
Player Attack System Rebuild
The attack system is now event-driven and handled via a BPC_Attack component that supports trace-based melee or ranged logic depending on what you assign.
Python Integration for Level Building
One of the most exciting changes: you can now use Python to place lane markers, spawn actors, and even generate gameplay areas. This opens the door to procedural or prompt-based level generation!
The goal isn’t just to build a MOBA—it’s to build a MOBA template you can manipulate. Whether you’re a developer who wants to build your own spin on the genre, or a designer interested in level-building systems, this project is now primed for deep customization.
That’s where the next piece comes in.
To go with this new system, I’ve created a digital eBook that gives you everything you need to start controlling your MOBA project with natural language prompts.
Inside, you'll find:
Prompt-ready examples to generate Python scripts
Tutorials for setting up your own custom levels
Techniques for using ChatGPT and Unreal's Python API together
A breakdown of how the level builder system is structured
Whether you're new to scripting or already building with AI tools, this guide is designed to help you take full control of your MOBA template—and start crafting your own game ideas faster than ever.
🔗 Get the MOBA Builder Prompt eBook here → Elcade Studios (@Elcade) | Stan
The MOBA project has gone from a static template to a modular, scriptable foundation for your own game ideas. If you're ready to experiment, iterate, and build smarter—not harder—the new eBook is your next step.
Let’s build something awesome.